![]() Dwarves will only exist where there are mountains, and neutral ones at that, but will expand into hills and plains when they run low on mountain. Humans also prefer plains, but will not exist in neither a good nor evil biome, and seem to favor rivers much more heavily than other races, rarely being seen NOT on a river. Goblins can also notably be stopped from spawning by setting secret demon types to 0, with the side effect of getting rid of the circus. On the opposite end, Goblins favor swamps, but are much less picky than other races, and will leave the swamp for a river, even spawning in dunes. Elves frequently locate within good regions and forests. Glaciers and tundras spawn at temperatures less than 0, and whether a biome this cold is a glacier or a tundra hinges off drainage, with a higher drainage resulting in a glacier.Įach civilization has distinct locations that they favor to spawn in, although ALL civilizations will try to spawn their cities on nearby rivers if possible, except dwarves. There is a toss up zone in between 75 and 85 where both may occur, however, temperate seems greatly favored. less than 75, and tropical biomes will occur at temperatures greater than 85. The quasi biomes like tropical and temperate are influenced by the temperature. Setting the variances of each biome influencing factor (drainage and rainfall) to the max will result in a spin-off patchwork kind of world, which is generally favorable, since multiple biomes increases the chances of a specific desirable trait. However, you might influence other factors by messing with their components, specifically sediments. Use the handy dandy chart on the wiki for them, and use weighted ranges to favor your chosen biome or biomes. Of course, this is all speculation, and should be treated as such.īiomes are fairly simple. Plateaus in elevation are of unknown importance in sedimentary formation, and potentially a coincidence, which requires further testing, but is entirely possible for plateaus to be a good indicator of sediments, as is the case in real life. ![]() Larger rivers also follow this rule, further debunking the involvement of rivers involvement mathematically, while still determining that rivers and sediments are driven by the same forces. Aquifers also seem to spawn farther away from mountains, thus bringing the perceived rise of aquifer to sediment correlation. They will generally be influenced by distance to and from mountains and coast, due to changes in elevation and the rainfall associated with the rain shadows along coastal areas. Beyond influences, an 80% chance for them exists in any non-desert non-ocean non-high volcanism biome. Elevation influences them negatively, with higher elevation = less sediment. Plains influence them positively (Possibly just drainage rainfall combos?). Volcanism influences them negatively (Known fact). There is also speak of: Rivers influence them positively. They're two of the embark things that nobody looks at.) - I've found this to be true for the whopping one time I've tested it. Sources of various old forums speaks of: "Plateaus" in elevation will spawn them (elevation, the colored squares from dark blue to white, not the 1-20 scale, which determines how steep the cliffs are. I will update this post frequently to correct errors and add more complete information on subjects. This probably has some spoilers in it, but nothing major. Each article touches on a specific component. Make sure you've got variances and weighted ranges under your fingertips before reading. There's probably other guides, and messing around with it a little bit will help too. If you haven't read it yet, this entire post will be Klingon. This isn't the basics, you'll want the wiki on advanced world gen for those. This is a post just for advanced world gen. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar!
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